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檔名:1457268731142.jpg-(61 KB) 預覽
61 KB【Developer Q&A】2016/03/01 名稱: 無名氏 [16/03/06(日)20:52 ID:3XiMH.vI (Host: 36-232-*.dynamic-ip.hinet.net)] No.36320 6推 
Hello,

I've been more quiet today, been translating and compiling a Q&A for you with Ctacello 's help (who's been a great help lately). Been making a huge effort to learn Russian for RSR and the language is becoming more familiar each day, I still go at granny speeds and rely on Ivan and Ctacello to teach/explain Russian slang but hey, gotta start somewhere.
今天的風兒好喧囂啊 以下是由Ctacello協助完成的一份QA(最近幫了很多忙) 。最近為了BLOG開嗜血毛文了,現在每天都比前一天進步。雖然我讀起東西來還是龜速,還得靠Ivan和Ctacello為我解釋毛文的俚語。但是你看,千里之行始於足下嘛。:)


Here it is:
QA如下:

-There is a bug that when players change Domination/Rampage mode it doesn't allow them to press ready after selecting a tank (crew transfers while playing those modes seem to be causing the same), Dev team is aware of it.
現在有個Bug,玩家在切換攻堅戰/圍獵戰的時候會在選完坦克之後出現沒辦法按準備戰鬥的按鍵的問題(在玩這兩個模式的時候換乘員也會導致一樣的問題),開發團隊已經知道這個問題了。

-Storm says that the team is focused on game balance, old problems and old promises. Storm
說現在開發團隊更加注重於遊戲的平衡性,以前遺留下來的問題和曾經做出過的承諾

-Russians players are sceptic and surprised that Storm suddenly became extremely polite, Storm says that he decided to change this year and hopes to prove it.
毛服玩家對於Storm突然變得很禮貌這一點深表驚訝和懷疑,Storm說他今年決定 ​​做出一些改變,希望他的這些舉動可以證明這一點。

-On players complains and requests to increase the number of maps, Storm says that its more likely that WoT will have less maps in the future. Less but better.
有玩家在抱怨,並且說想看到更多的地圖,Storm說WOT的地圖數量很有可能會在未來變少。但是地圖會少而精。

-A player complained that he doesn't like the new sounds and asked if was possible to add the old sounds as an option in settings, Storm says its not possible because 2 different schemes are difficult to maintain.
有玩家抱怨說他並不喜歡新的音效,問有沒有可能把舊的音效作為一個選項加入到遊戲中。Storm說不行,因為同時維護兩套系統太難了。

-There is a 9.13 bug that doesn't allow players to preview their Clan Camouflages, Dev team is aware of it.
9.13中有個Bug會導致玩家不能夠預覽自己的軍團迷彩,開發團隊已經知道了這個問題

-There is a surprising amount of complaints from experienced players who enjoy to play low tier battles, about the upcoming module simplification of low tier vehicles. Storm says that with was a long desired and coordinated decision with the sole intent to facilitate bambi/beginner players . Russians players proceeded to show pictures of people with less advanced mental development asking if that's what WG think of beginners.
有很多很喜歡玩低級車的高玩在抱怨關於低級車的模塊簡化的問題。Storm說這個機制已經決定要做很久了,而且這麼做是為了使得新玩家能夠留在遊戲中。毛服玩家之後開始發各種精神發育不完全的人的圖片,並且問WG這是不是他們眼中的新人的形象。

-Stalingrad, Kharkov and Windstorm have shown worse performance (fps) than other maps at medium settings.
史達林,哈爾科夫和颶風小鎮在中等圖像設置下的幀數比其他地圖都要爛

-WG has considered and deemed acceptable that maps may have different performances due to a variety of reasons. Also, each map is tested on all presets and configurations since 9.1. The team also continuously focuses on improving FPS.
WG認為由於許多原因導致這麼多地圖的幀數各有高低是可以接受的。還有自從9.1開始每張地圖表現會在各種機器上用各種配置進行測試。開發團隊也有一直在關注幀數問題。

-Dev team is aware of the minimap bug that stays locked on the location where the player's tank got destroyed after switching to a teammate view.
開發團隊知道玩家被擊殺後切換到隊友視角時小地圖會卡住的問題。

-Storm shown a screenshot on how the T29's Turret s 127 mm side armor sightly “crawled” to the roof:
Storm放出了兩張截圖,證明T29砲塔側面的127mm裝甲稍微向砲塔頂“靠攏”了一些:(詳情:http://fenrisulfr.org/wot/pixmicat.php?res=36310)

-Storm says that SuperPershing's Spring Equilibrator in-game model isn't like in these pictures due to technical limitations of the tank animation elements:
Storm說遊戲中超潘的彈簧平衡裝置的模型和圖片上的這些不一樣的原因是由於坦克上的動畫元素的技術限制造成的

-A player reported that there is a bug where the cap circles are going MIA and resurfacing in areas meant for other mode (Encounter), unsure if Dev team is aware of it and there wasn't a final answer given to him:
有玩家上報了一個Bug,說基地的圈會消失,但是會出現在其他模式的位置中(攻防戰的位置),現在尚不清楚開發團隊是否知道這個Bug,也不知道這位玩家有沒有得到一個正式的回复:

轉自:http://xvm.garphy.com/?p=17819
源自:http://ritastatusreport.live/2016/03/01/01032015-qa/

WOWS的QA看有沒有人轉到WOWS版去吧 (因為我好懶:P)
啥?你說圖片上車了? who care?
乾脆玩PS4版: (TдT)所以那個多核優化呢 (Lk0BHmhE 16/03/06 21:17)
無名氏: 地方的玩家需要更多的地圖,他媽的老是那幾張超膩的阿 (Gz0044xc 16/03/06 21:40)
無名氏: ヾ(´ε`ヾ)時雨 prpr (cUtH92B. 16/03/06 21:44)
無名氏: 平衡?平衡組的工作守則不是1.祖國最OP 2.敢打臉祖國者必須死??平衡組做得很好不是嗎?? (dugpX/lg 16/03/06 22:00)
PFC. Martin: 圖太少了+1,還有這圖讓我想起某病嬌時雨本(雖然病的甜甜的就是 (w8ZUyamM 16/03/06 23:28)
原串: 根據Rita的Blog部分文章顯示和10.0Patch爆死來觀察 WG的多核應該接近完成 (c7bjYJM. 16/03/07 20:09)
無標題 名稱: 無名氏 [16/03/06(日)21:03 ID:qCD6Yv7s (Host: 36-231-*.dynamic-ip.hinet.net)] No.36321 5推  
>Storm說WOT的地圖數量很有可能會在未來變少

已經抱怨了不知道多久地圖太少
結果這群傢伙還是想要繼續砍地圖...

這跟玩家抱怨蘇車太強於是砍德車有異曲同工之妙阿
無名氏: (゚∀。)<我認為將整個德國線都砍光 才是令WOT變得最平衡的最終方案 (NAfRJLZY 16/03/06 22:20)
無名氏: (´,_ゝ`)<即使有新地圖也只是不好玩的新地圖啊,還不如不加 (hl8mxxD6 16/03/06 23:59)
無名氏: 主機版那邊倒是好多PC版被砍掉的圖還在,比如Province, Port和Dragon Ridge (BZ/4yp1I 16/03/07 02:49)
無名氏: (╬゚д゚)難道只有我覺得剩下碾肉圖嗎!? (Ix9QbRJI 16/03/07 11:18)
原串: 也有正常的圖阿 只是絞肉圖的數量跟出現率很高而已www (c7bjYJM. 16/03/07 20:20)
無標題 名稱: (´・ω・`) [16/03/06(日)22:45 ID:unGRCJHk (Host: 118-160-*.dynamic.hinet.net)] No.36322 1推  
 檔名:1457275551734.jpg-(503 KB) 預覽 503 KB
狗狗~
無名氏: (*´∀`)阿...好香 (aPV2UFCo 16/03/06 23:56)
無標題 名稱: 原串 [16/03/07(一)20:19 ID:c7bjYJM. (Host: 61-224-*.dynamic.hinet.net)] No.36329 9推  
 檔名:1457353190587.jpg-(64 KB) 預覽 64 KB
>>乾脆玩PS4版: (TдT)所以那個多核優化呢 (Lk0BHmhE 16/03/06 21:17)
原本打算用推文回 不過看樣子會太長

根據Rita的Blog部分文章顯示和10.0Patch爆死來觀察 WG的多核應該接近完成
但是客戶端加入多核支援勢必會導致BigWorld和其他物理及音效引擎也要同步更換 WG不確定會不會再次上演10.0爆死的狀況
1080P◆fCxh.mI40k: (σ゚д゚)σ<你確定WG不是怕9.0的大斷線時期嗎?那時候真的才叫哀號遍野 (wI2uPwCg 16/03/07 20:41)
無名氏: (〃∀〃)<依稀還記得當時周年慶聚會,主持人問"這次9.0改版新增什麼模式" (w8nqj9V. 16/03/07 20:44)
無名氏: (〃∀〃)<台下有一群玩家噓回"閃退模式" (w8nqj9V. 16/03/07 20:44)
無名氏: ヽ(●´∀`●)ノ老婆不管怎麼看 都超讚的~~~~~~~~~ (BgqJxwqs 16/03/07 21:06)
無名氏: 是2週年慶,當時主持人被秒回閃退模式憋笑的好痛苦 (48vFJc6g 16/03/08 09:51)
原串: 9.0大斷線問題其實WG沒很在意 因為玩家的反映沒很激烈 (FRCnHf9c 16/03/09 15:11)
WG: (゚∀。)沒嚴重?不就多幾個14殺勳章的持有者! (tEHG.Fx2 16/03/10 01:53)
無名氏: (゚∀。)我比較好奇WG有在意過什麼... (zgjgJsyI 16/03/10 02:43)
無名氏: 錢? (OZS/PGi. 16/03/17 01:18)
【Developer Q&A】2016/03/11 名稱: 無名氏 [16/03/13(日)15:17 ID:OVXRtcg2 (Host: *.google.com)] No.36360   
 檔名:1457853451183.jpg-(45 KB) 預覽 45 KB
FINALLY A WOT Q&A 終於有WOT的QA (轉按:TAP裡面的QA幾乎都是以WOWS的居多,而且他不是只有WOWS跟WOT而已,AW的也有)

– Storm: “Balace fixes will be done, but however, the perception of balance is different for everyone and thus ambiguous.”
Storm:“會有平衡性的修正的,然而每個人對於平衡的定義都是不一樣的,所以我們的平衡可能會引起一些爭議”

– regarding the buff of the Chinese 112 – no details yet, general questions are being regarded;
關於Buff中國的112的事情—暫時沒有具體消息,但是開發團隊有在考慮常規角度的問題

– balancing in general will recieve serious progress, but no details yet however;
一般來說平衡都會經歷一個十分漫長且嚴肅的過程,但是現在不能透露什麼細節

– all shortcomings of the updated IS-6 are covered by improvements (TN: as in: it balances out);
即將更新的IS-6的所有短處都會被長處所補償(也就是說正負互相抵消)譯註:IS -6在高清化後裝甲有一些細微的變動

– the Soviet T-60 has some weakened and some strenghtened armor points;
蘇聯的T-60的是有一些比較弱和一些比較強的裝甲點存在的

– the American T34 had it's sides of the roof strenghtened, as it was before the HD remodel;
美國的T34的砲塔頂的側面 ​​有被強化過,就像在高清化之前一樣

– switching between old and new sound systems is impossible due to a completely new sound engine;
由於這次使用了全新的聲效引擎,所以想在舊的和新的系統之間切換是不可能的

– in WG, there are people who served on tanks (in the military) and know how shots sound;
WG裡面有在軍隊中服役過的人(坦克部隊),知道開砲的聲音到底是怎麼樣的

– one can choose the national localizations in the launcher;
玩家可以在啟動器中選擇不同的本地化文件(語言包)

– exhaust smoke which can cause FPS drops can be disabled by lowering effects quality;
會導致掉幀的坦克排放的尾氣可以通過降低特效質量來關閉掉

– to prevent the event hangar to eat up resources and heat up the graphics card, it's advised to enable vsync in the settings;
為了防止活動車庫佔用大量資源並且導致顯卡升溫,WG建議大家在設置中打開垂直同步

– a clock will not be added to the game client;
遊戲客戶端中是不會加入時鐘的

– addition of damage logs/counter is being regarded;
在考慮要不要加入一個額外的傷害記錄/計數器

– HP of tanks on the minimap while pressing “Alt” was not discussed;
沒計劃要做按“Alt”鍵的時候可以在小地圖上看到坦克的血量的功能

– “farming” in “Domination” mode was not changed;
並沒有對在“圍獵戰”模式中“賺錢”的情況做出改動

– the inability to disable the sounds of the sixth sense lamp and the crit “bell” is intended;
不能關閉第六感的燈泡聲音以及造成致命一擊(擊毀模塊/殺傷乘員等等)是有意為之的

– there will soon be many settings in the client, almost like Windows itself;
客戶端內很快會出現更多的選項,就像Windows的這麼多選項一樣

– the HD model of the Bat.-Chatillon 155 58 will not come in 9.15;
巴洽155 58的HD模型在9.15不會實裝

轉自:http://xvm.garphy.com/?p=17912
源自:http://thearmoredpatrol.com/2016/03/11/qa-11th-march-2016/
【Developer Q&A】2016/03/12 名稱: 無名氏 [16/03/13(日)15:27 ID:OVXRtcg2 (Host: *.google.com)] No.36361 8推  
 檔名:1457854022990.jpg-(73 KB) 預覽 73 KB
– regarding the KV-5 – there are Japanese tanks now, and many “plasmaguns”, as in TD's with high pen – can the KV-5's penetration be buffed a bit or some 50mm armor from the turret rear be bolted to the front? – no comments on that yet;
關於KV-5—現在有日本車了,也有了各種“雷射炮”,也就是那些高穿深的TD們——KV-5的穿深能不能Buff一下,或者是把 ​​砲塔後面的裝甲挪個50mm到正面去?——無可奉告

– can another circle be added which shows firing range (important for machineguns and SPG's)? – we'll discuss that, thank you;
能不能再在小地圖上加上個和射程有關的圈(對於小車的機砲和火砲很重要)?——會討論的,謝謝

– any changes/buffs for the Type 59? – no plans yet;
有要對59式進行改動/Buff的計劃嗎?—還沒有這個計畫

– STA-2 has preferential MM on consoles, can we expect this on PC? – no;
主機版的STA-2有分房保護,PC版會有嗎?—不會

– what about Havok now, after this patch? – even without it, there will be many interesting things;
這個更新上線了,那Havok呢?——就算沒有Havok也有很多有趣的東西不是嗎

– most of the feedback on the new sounds is positive;
關於聲效引擎的大部分反饋都是正面的

– there was no difference earlier for example between Soviet 76mm and German 75mm guns, the new sounds continue this scheme and have one additional class for “supercalibers”; the system will be expanded further;
之前的聲效系統中,蘇聯的76mm炮和德國的75mm炮是沒區別的,新的聲效系統繼承了這一點,但是有了一個新的“超口徑”分類;這套系統會被繼續發展的

– work on Havok has no priority right now, but other interesting things will come;
現在對於Havok的開發已經沒有什麼優先度了,但是會有其他有趣的東西出現

– a bug where an allied tank is “floating” is definitely a problem with the connection;
隊友的坦克會“漂”在空中肯定是你網絡不好

– opinions on music are on absolute border values ​​(ie: very positive/very negative) it is because music in general is very subjective;
關於遊戲內音樂的看法都非常極端(超好評/超差評)的原因是對於音樂的感受本來就是很主觀的

– 45mm gun of the MS-1 stayed in it's place;
MS-1的45mm炮不會移除

– the order of gun shells is only reset when wholly changing a tank, old ones should stay;
砲彈的順序只會在換車的時候被重置會默認狀態,其他車不會受到影響

– minimalist hangar without details will not eat up resources;
把遊戲細節開到最低的情況下的車庫是不會佔用什麼資源的

– there were supertest polls and public test polls about the new sounds – the results decided whether they will be released or not;
曾經有過關於聲效的超測服的投票,測試服也進行過同樣的投票—是這些投票決定了到底要不要實裝新的聲音的

– the Soviet IS-6 gets it's ammorack damaged when standing diagonally – this is normal, it was also the case before the rework;
IS-6在擺角度但是被打中附圖位置時會導致彈藥架受損—這是正常情況,IS-6重製之前就​這樣了

– there will be arty rebalance;
會重新平衡火砲的

– the “space” button now has the handbrake assigned – it would however be better to ask on login to set the key binding;
現在會默認把空格鍵綁定給手剎—但是如果在登錄的時候讓玩家自己綁定可能會更好一些

– the Sexton SPG is more mobile due to new physics – light vehicles became more agile where the engine allows it;
'Sexton'這個火砲由於新的物理系統導致比以前更加靈活了——現在的話輕型車輛只要引擎允許就都會變得更加靈活

– complaints about low reverse speed of LT's will be regarded;
會考慮輕坦倒車過慢的這個問題的

– in such cases, it is recommended to update drivers;
如果出現了破圖的這個情況,最好去升級一下顯卡驅動

– Storm: “It was always like this”.
Storm:一直都這樣的好吧(轉按:RU社群那邊對E100的裝甲出現疑慮,Storm說E100的裝甲一直沒有更動)

轉自:http://xvm.garphy.com/?p=17917
源自:http://thearmoredpatrol.com/2016/03/12/storm-livejournal-answers/   http://thearmoredpatrol.com/2016/03/12/qa-12th-march-2016/
無名氏: 砲車又要平衡? rly? (1VLzDQbY 16/03/13 17:23)
無名氏: (゚д゚)"飄"在空中,肯定是你網"路"不好。(挑一下錯字) (1oGmHU3w 16/03/13 17:58)
無名氏: (ノд`゚)超潘的穿深什麼時候要Buff? (tpMFm/bo 16/03/13 19:51)
原串: 超潘有OP裝甲了 還buff穿深? 德國不用活了....(好吧 對我來說沒差) (nMpgjUvg 16/03/13 20:21)
無名氏: 超潘銀彈buff到200,然後金彈砍到235,你覺得如何? (9jmfRQyI 16/03/13 21:31)
無名氏: |∀゚)<在空氣中浮是用飄,只是最近和漂差不多算通用了;網絡和網路有問題? (ka82aLuU 16/03/14 06:13)
1oGmHU3w: (゚д゚)啊呀,網絡也是習慣問題不是錯字。至於飄一字,是曾被航空系的教授嗆過才知道要分開寫(浮力跟升力也要分 (tKNy6jks 16/03/14 10:08)
無名氏: CISCO論壇經驗:台灣慣用網路 中國慣用網絡 其他地區不清楚 (ycQs91EI 16/03/15 14:49)
無標題 名稱: 無名氏 [16/03/14(一)12:35 ID:L0QHwAnI (Host: 36-231-*.dynamic-ip.hinet.net)] No.36362 12推  
 檔名:1457930139321.jpg-(154 KB) 預覽 154 KB
>被航空系的教授OX過
就老學究阿~~

自從知道WAR pack這東西之後,有人罵hacker我就不知道怎麼反駁了,全推給rng?? lol
無名氏: ゚∀゚)σgoogle translate 當字典 (B5DZ1e2M 16/03/14 12:58)
無名氏: (゚3゚)<自己不帶滅火器被機砲狂點燃當然要怪RNG啊,WAR pack 可沒辦法增加點燃機率 (OQstGpV. 16/03/14 14:28)
無名氏: (゚3゚)<偏偏有人就是要定有什麼"增加著火機率"的外掛程式 (OQstGpV. 16/03/14 14:30)
無名氏: 學術上的用字最好別相信google翻譯 (uTfH7dcI 16/03/14 15:10)
無名氏: google學術翻譯大都是以簡體為基準,許多需要細分的字都翻不正確 (tKNy6jks 16/03/14 19:00)
無名氏: 只不過英文的確沒在分飄跟漂,但繁體有部首做輔助,可以分得清楚的就分一下 (tKNy6jks 16/03/14 19:05)
無名氏: (゚3゚)<法律系的教授,都會要求歐美判例要用原文下(翻成中文一定會跑掉) (OQstGpV. 16/03/14 20:55)
無名氏: (;゚д゚)這串翻譯有貼原文啊,講這做甚麼? 在此提醒是希望翻譯君們不要太依賴機翻避免中文語意不明 (RvLkPCTA 16/03/15 02:07)
無名氏: 所以flow是飄還是漂?有島民有專業見解,你有嗎? (TZEyRI/k 16/03/16 01:50)
無名氏: (゚∀。)<to TZEyRI/k:[只不過英文的確沒在分飄跟漂,但繁體有部首做輔助,可以分得清楚的就分一下] (r/9WQHQU 16/03/16 08:17)
tKNy6jks: 假如你想為了你那google翻譯辯論的話,這麼多的意思你為什麼不會挑汎或氾? (rnfWYSZo 16/03/16 23:11)
無名氏: 香港似乎用網絡多 (peOZlTLc 16/03/22 12:51)

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