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檔名:1460686875366.jpg-(864 KB) 預覽
864 KB【Developer Q&A】2016/04/13 名稱: 無名氏 [16/04/15(五)10:21 ID:K/IMUdcY (Host: 122-117-*.hinet-ip.hinet.net)] No.36622 24推 
Hello,

most recent Q&A compiled by Edrard and translated by Ivan:
一篇Edrard整合,Ivan翻譯的QA:

– The German 88mm gun parameters will be rebalanced, but no ETA yet
德國的88mm炮的數據會被重新平衡,但是不知道什麼時候做

– The most important upcoming fixes in WoT are the matchmaker, artillery, tank rebalance and same gameplay mechanisms, game performance, multi-core mechanism and vegetation quality
WOT接下來最重要的一些修復是MM,火砲,坦克的重平衡和一些遊戲的機制,遊戲的優化,多核支持以及植被的質量

– It's possible that the accuracy RNG will be rebalanced
和精準度有關的隨機值域間可能會被重新平衡

– The problem with bigger maps in WoT that was never solved concerns slow vehicles and their inability to drive around quickly enough to make a difference. Other unsolved problems include the fact that there's not enough time to introduce a reasonable number of big maps in short time and performance issues on weak PCs
WOT中的更大號的地圖的問題在於他們永遠沒有辦法解決那些慢車沒辦法四處遊走,對戰場產生不了什麼影響的問題。其他問題還有包括沒有辦法在短時間之內就做出一批大號地圖,還有就是這些地圖在老爺機上的性能表現。

– WG will not establish a special department dealing with illegal mods or issuing certificates to legal mods. Such a WG certificate would get hacked very soon
WG不會專門為了對抗非法Mod專門設立一個部門,也不會對那些合法Mod頒發證書什麼的。因為這樣的WG的證書很快就會被黑掉。

– When it comes to future vehicle rebalance, the developers will not only use small scale changes such as penetration buffs or nerfs, the overhaul will be global
說到未來的車輛重平衡的話,開發團隊指的不是像Buff或者Nerf穿深這樣的小規模改動,這次改動會是全面性的

– The Rampage mode is less popular than CW or Stronghold. The income perception in this mode is not good either, the problem was that the mode had too high income rates (artificially enhanced) during testing and the players got used to it
攻堅戰模式沒有軍團戰或者是要塞戰人氣高。而且這個模式的收入也不盡人意,主要問題是在於這個模式在測試階段的收入過高(人為的調高了)而且玩家習慣了那種水平的收入

– WG matchmaker will be overhauled from scratch, it will come this year
WG的MM會從頭重新做一份,今年年內就會出新的

– The whine about Super Pershing getting ammo racked too often is not confirmed by statistics
超潘彈藥架殉爆機率過高的問題並沒有什麼數據上的證明

– 9.15 release date depends on the testing results
9.15的上線日期取決於測試的結果

– There are no plans to buff accuracy on the move for the T-34/85 top gun
沒有要Buff T-34/85頂炮的移動時射擊精準度的計劃

– There is no rule saying that track links hanging on the armor have to be considered thicker armor zones, it depends from case to case
從來就沒有過規定說在車身上掛著的履帶片就一定會建模成更厚的裝甲區,每輛車的情況都不太一樣

– German tank side skirts (E 50 E 75 Tiger II) will become spaced armor in the future
德國坦克的側裙(E-50,E-75,虎王)以後會變成間隙裝甲的

– Himmelsdorf is well balanced when it comes to winrates of both sides
從交戰雙方的勝率上看來,Himmelsdorf還是很平衡的

轉自:http://xvm.garphy.com/?p=18154
源自:https://ritastatusreport.live/2016/04/13/13042016-qa/

WG現在才想到要buff 88砲穿深嗎? 德國的75砲到150砲都應該要buff的
一段時間沒發布QA 來發佈好了
夜架真可愛 想跟他PrPr  
無名氏: 75跟150穿深很剛好啊 有什麼要buff的 (0S8ccZsI 16/04/15 10:30)
無名氏: WG開始擁抱德粉了嗎 原來虎王系列的間隙裝甲一直都是唬爛的? (q58J5N5E 16/04/15 10:30)
無名氏: 應該只會BUFF短88而已 (tKO/SZlc 16/04/15 11:20)
無名氏: (´◓Д◔`)Ԡ彡能砍一下祖國車嗎?那彈得奇怪的砲塔 (hacd.YSc 16/04/15 11:33)
喵王 E75 E50: ヽ(●´∀`●)ノ過了那麼久 裙子終於有用了 (Y.71qTGo 16/04/15 11:45)
無名氏: 短88的132pen是要吃屎嗎 (yPKtlz.g 16/04/15 12:06)
無名氏: (╬゚д゚)ノ彡┴─┴短88那個爛穿深早該改了吧!75砲系列該改的是傷害啊!那個百來出頭的傷害對6階以上根本不痛不癢 (I0f2xPuE 16/04/15 12:19)
無名氏: (╬゚д゚)ノ彡┴─┴我開豹太太的時候,甚至有LT硬吃我2砲直接硬上狗爆我的....那台M41我就是在說你 (I0f2xPuE 16/04/15 12:21)
無名氏: 以同階來說 LT可是惡魔啊... (q58J5N5E 16/04/15 12:24)
PFC. Martin: (つд⊂)不知為何我第一眼看到88砲的消息是以為WG連88砲都要Nerf...... (QzeCPPKg 16/04/15 12:35)
PFC. Martin: |д`)希望短88是Buff而且愈快愈好,想開日本虎開罐頭 (QzeCPPKg 16/04/15 12:36)
無名氏: (゚3゚)有穿內酷,失敗中的失敗!! (VGkqOuVk 16/04/15 13:10)
無名氏: (゚∀。)。o0未來會做成間隙裝甲=WIDID (s7BhmHcI 16/04/15 13:24)
無名氏: (。◕∀◕。)<不是說MM沒問題的嗎,說那麼多還不是要向現實低頭 (mu/7ONl2 16/04/15 19:39)
無名氏: (´◓Д◔`)Ԡ可以連17磅砲一起buff一下嗎? (E727xh02 16/04/15 19:41)
WG: (゚∀。)我們覺得MM不夠壞,要把它改到會讓紫人玩家的勝率壓到平均值 (s7BhmHcI 16/04/15 20:28)
無名氏: (゚3゚)平衡對於德國一向是Nerf,想反的人藥不能停啊 (EJfZGRNI 16/04/15 22:40)
原串: 樓上不對喔 WG這次的全面平衡是指要把各國的特色做出來 並不是像以前那樣單純平衡數據而已 (aoVVUusU 16/04/16 09:22)
無名氏: (;゚д゚)各國特色...美蘇就人海啊!變相的國家戰嗎? (lJ993Log 16/04/16 10:04)
無名氏: WOT是個死了回車庫就就復活了遊戲,在這種情況下,以人命衝鋒而設計的戰車自然強勢w (rycomwmU 16/04/16 10:48)
無名氏: 還相信WG的人是多天真這樣 (djm4yHyw 16/04/19 19:29)
WG: 你們真的認為我要BUFF短88嗎?(望向長88 (nXuAgTE2 16/04/19 23:28)
無名氏: 搞不好是要buff 88/L100..... (ZXl8KCOA 16/04/20 00:24)
無名氏: 88/L100..... (h1UfB4yM 16/04/20 16:53)
【Developer Q&A】2016/04/11 名稱: 無名氏 [16/04/15(五)10:47 ID:K/IMUdcY (Host: 122-117-*.hinet-ip.hinet.net)] No.36623 15推  
 檔名:1460688454467.jpg-(187 KB) 預覽 187 KB
Hello,

new Q&A for you, compiled from various Russian sources and translated by Ivan:
一篇新的QA,從毛子的各種渠道獲取來的消息,由Ivan進行翻譯:

– T110E4 didn't change at all
T110E4一點都沒改過


– 9.15 release date depends on test results
9.15的上線日期要看測試的結果

– Storm states that even if he played WoT actively, it would bring no additional improvement to game development, there are other developers who play a lot
Storm表示說就算他會頻繁的玩WOT也對遊戲的開發沒有什麼影響和幫助,但是的確是有玩的很多的開發者在

– The developers are considering removing the three caliber rule in some cases (roofs of heavy tanks such as IS-4 and T34)
開發團隊在考慮要不要在某些情況下禁用三倍口徑碾壓(重坦的車頂,比如說IS-4的還有T34的)

– Object 268 will not be replaced by anything else
不會拿別的東西來替換掉Object.268的

– The older “fun modes” will not be introduced as permanent, it would be hard to support all these at the same time, since the game is undergoing a lot of serverside changes and every old mode would have to be reworked and tested from scratch . The developers are actually removing a lot of features before a great rebalance
舊的“娛樂模式”不會永久性的加入到遊戲中,因為要同時支持這麼多模式實在是太難了,原因在於WOT現在有很多服務器端的改動,每一個舊的模式都要重製,然後從頭開始測試。開發團隊其實在準備進行全面重平衡之前移除掉許多功能。

– Matchmaker and maps will be completely overhauled, the game will be rebalanced – the game will however not be reworked from scratch, there is no need for it
MM和地圖會全面重製,遊戲也會重平衡—然而遊戲本身是不會從0開始再製作一次的,因為沒必要

– The matchmaker overhaul will be pretty good according to Storm, but there is no point in discussing it now
Storm說MM的重製會挺不錯的,但是現在沒有討論的必要

– +/-1 MM will not be introduced, it would completely break the progression
不會有±1MM的

– Global tank rebalance? “No comment for now. We are working on it a lot.
” 全面的車輛重平衡?“不予置評,最近一直在搞”

– It's possible that spall liner will directly reduce artillery damage
內襯以後有可能會降低被火砲直擊時造成的傷害量

– The player opinion that TDs are too easy and that average player deal 1.5x damage compared to MT/HT is not correct
玩家對於TD玩起來過於簡單,一個水平正常的玩家開TD可以造成中坦/重坦將近1.5倍傷害的說法是不對的

– Developers are not using winrate to balance tanks for a ery long time
開發團隊已經很久都沒有用勝率來平衡一輛車了

– T-22sr is overpowered, even considering the fact that only skilled players have it
儘管考慮到只有高玩才有T-22sr這一點,它還是很OP

– LT stats improved in the new physics in all stats (spotting, damage, distance traveled)
輕坦的數據在新的物理系統上線以後全方位的提​​高了(點亮,造成的傷害,以及總駕駛距離)

– There are no plans for special reward tanks for modmakers
沒計劃要給那些Mod作者獎勵些什麼特殊的坦克

– There are other OP tanks apart from T-22sr, they will be nerfed
除了T-22st以外也有其他的OP坦克,都會被砍

– 9.15 will bring fixes when it comes to tanks tipping on their roof
9.15會帶來關於坦克翻車時的修正

– Storm stopped playing Fallout 4 in the middle because the story sucked, he didn't try the Witcher yet
Storm的輻射4玩到一半就沒玩下去了,因為劇情太爛,他還沒去試過巫師系列

– Overpowered tanks need to be removed from the game
那些很OP的坦克需要從遊戲中移除

– Province totally sucked for newbies, even the hated Mittengard is better
坎帕尼亞對於新人來說太爛了,就連那張大家都不喜歡的天坑都比它強

– The Armored Warfare arty system will not be introduced: “It would be easier to implement Battle Assistant”
WOT不會有AW那種火砲系統的:“直接加拋物線視角還比較容易”

– Storm can't judge whether Object 260 15th missions are too hard or not, but they won't be changed
Storm並不確定260工程的第15個任務是否過難,但是這個任務不會被改動

– The “set a target on fire twice” mission will be changed a little
那個“把同一目標打著火兩次”的任務會稍微改一下

– Strv 103 will not be introduced unless the developers make a brand new aiming mode for it
除非開發團隊做出一個全新的瞄準模式,Strv 103是不會出現在遊戲中的

– If the new aiming system is introduced for Strv 103, it's possible that the developers will add the Japanese STB-1 hydraulic suspension and the E10
如果為了Strv 103(S戰車)這輛車真的做了個新的瞄準模式的話,那麼開發團隊也有可能會給日本的STB-1加入液壓懸掛,E-10也有可能出現

源自:https://ritastatusreport.live/2016/04/11/11042016-qa/
轉自:http://xvm.garphy.com/?p=18142
無名氏: (゚∀。)"把同一目標打著火兩次"是因為太難嗎? 可是我做過耶(抽插中國車 (f760NvHc 16/04/15 11:51)
無名氏: OP坦克要移除? 那就直接幫蘇線開一個game就好啦 (uWjMBQmg 16/04/15 12:11)
無名氏: 用偵查豹打t30燒過 但是要刻意做到太難 (h3mPFv4A 16/04/15 12:31)
PFC. Martin: (ノд`゚)我好想念Province (QzeCPPKg 16/04/15 12:45)
無名氏: (゚3゚)<之前開T71就連燒一台T34兩次,對面還用破英文靠妖我用"易燃外掛" (2S9kmGxo 16/04/15 15:27)
無名氏: (゚∀゚)<我燒過老鼠兩次 (RSsx5olA 16/04/15 17:48)
無名氏: 德車下體還沒霸夫前我也曾用3601燒過虎式2次,當時在螢幕前笑死w (4Jz.b6/c 16/04/16 11:49)
無名氏: (゚∀。)古早時代一場燒過3601/阿虎之流兩次的+1 以前德國打火機不是叫假的 (N4CDGfzQ 16/04/16 20:12)
無名氏: (゚∀。)3601血薄還不一定可以活到燒兩次 阿虎倒是很常見 (N4CDGfzQ 16/04/16 20:13)
PFC. Martin: 我當年開虎式第二場就連燒二次........... (TtPaykVo 16/04/16 23:31)
無名氏: 要說笑死,之前開105饅頭,在轉角遇到虎式,吃它一砲後斷它腿,然後從滿血一直洗到它死, (0wOsJ6XY 16/04/19 11:39)
無名氏: 它想縮縮不回去,要開砲射角被建築卡死,只露動輪然後被毫無反抗之力的從滿血一直被抽死,快笑死我也 (0wOsJ6XY 16/04/19 11:43)
無名氏: 掉出去4明明就超好玩der (dp4eF4CU 16/04/20 08:48)
無名氏: STB-1有液壓懸掛就真的成神了,本來就是山地戰特化型,WOT裡面最不缺的就是山地圖 (ksYv4XPU 16/04/21 17:06)
無名氏: 停車才能有的俯角我寧願不要... (/KJWmHnU 16/04/22 02:03)
【Developer Q&A】KONSTANTIV SOLDATOV & MAKSIM SHUVALOV—波蘭坦克,火砲,其他內容 名稱: 無名氏 [16/04/19(二)20:51 ID:3kuKABig (Host: *.google.com)] No.36668 9推  
 檔名:1461070289946.jpg-(36 KB) 預覽 36 KB
Hello,

Gathered a double Q&A for you:
整合了一份雙重QA:

ANSWERED BY PRODUCT DIRECTOR, KONSTANTIV SOLDATOV:
由產品經理,KONSTANTIV SOLDATOV回答的以下問題:

-New sounds and physics will be improved in the 9.15 patch. (RG: 9.15 and so on…)
9.15會繼續強化現有的聲效和物理引擎(RG:不僅限於9.15,還有以後的補丁……)

-Like it was said before, SPGs will undergo rebalance. The devs want to pull arty into being a more supportive role instead of damage dealer. More details coming this summer (May-June).
就像以前一直說的一樣,火砲會重新平衡。開發團隊想要把火砲定型成一個支援的角色,而不是傷害輸出的角色。今年夏天會有更多消息(5~6月期間)

-The match rotation issue that brings same map consecutive times in a row is in ASAP state/fixed as fast as possible. It was also stated that the problem is serious and it may take some time until we see such changes. (RG: Haven 't they been saying this for years?)
總是被扔到同一張地圖上的這個問題現在已經處於極速修復狀態。然而他們也表示這個問題很嚴重,需要一段時間才能搞定。(RG:這話我都聽了這麼多年了)

-Devs are aware of the bug where the aiming reticle keeps on jumping and will be fixing it.
開發團隊知道那個會導致瞄準圈亂跳的Bug,會修復的

-The buff of certain premium vehicles (the list was published earlier) was requested a lot. It is not tied to the upcoming global rebalance.
對部分金幣車進行Buff(之前有透露過Buff列表)是群眾的呼聲。這個和接下來要進行的全面性的平衡沒有關係。

ANSWERED BY PRODUCT MANAGER, MAKSIM SHUVALOV :
由產品管理,MAKSIM SHUVALOV做出的回答:

-We are aware that the Polish tech tree is very important for the Polish community but there are already so far a lot of false rumours.
我們知道對於波蘭社群來說,波蘭科技樹是十分重要的,但是現在已經有了很多虛假的傳言了

-Dev team is not 100% sure how the tech tree will look like because they are still gathering data. Depending how much data they will find, the Polish tanks may have their own separate nation or just be thrown into a European tree.
開發團隊並不能確定科技樹最後到底會變成什麼樣子,因為他們現在還在收集數據。根據他們所能找到的信息數量,波蘭坦克有可能會成為獨立的一條線,也有可能會被直接丟進歐洲聯合樹。

-This is not a issue that affects only the Polish tech tree but a general one due to post-war construction.
這個問題(信息數量)不僅是波蘭線一條的問題,其實是個很普遍的問題,其根本原因是戰後重建導致的

-The historical department is working on various European nations (gathering data): Polish, Hungarian, Italian, Swedish, etc.
歷史部門在搞很多歐洲的國家(收集信息):波蘭,匈牙利,意大利,瑞典等等

-Historians looked for information in the Warsaw University of Technology archives but many data has been lost/removed long ago because it was unused and outdated (engineering, etc). But fortunately there are preserved copies.
歷史學家們在華沙的科技大學檔案館中試圖尋找信息,然而很多信息都由於長期沒什麼用和實在是太過時了(比如工程學方面的資料等等)已經丟失/被扔掉了。然而幸運的是他們有保存一些複印件。

-We found (give or take) 12 projects. Sample of the documents:
我們找到了(大約有)12個項目。
-Polish Tech tree is planned to be introduced in 2017.
計劃是在2017年加入波蘭樹

-Why so late? We want each new tree to consist of unique vehicles unlike the Chinese tree which consists mainly of Soviet clones.
為什麼這麼遲的原因是我們想要讓新線包含一些獨特的車輛,而不是像中國線那樣有大量的蘇聯車輛的複刻版

-Chinese tech tree was implemented to that WG could enter the Chinese market.
做中國線的原因是為了讓WG能夠打開中國市場

-Its possible that premium Polish tanks will be available earlier.
金幣波蘭車有可能會出現的更早

-I've heard of a HT invented by Stanislaw Lem- Its a good idea to bring it to the game but only as a special game mode for an event.
我有聽說過史坦尼斯勞·萊姆參與研製的重坦—把它加進遊戲的確是個好主意,但是也只能作為某個活動的特殊的遊戲模式的車輛才行譯註:史坦尼斯勞·萊姆,波蘭科幻作家。他的作品常探討哲學主題:科技的影響、智慧的本質、與外星人互相理解的可能性、人類能力限制。


-The previous game modes were a success (Chaffee Racing, Football/Soccer mode, etc) and we will be doing such things more often.
之前的那些遊戲模式都很成功(霞飛競速,足球模式等等),我們會更加頻繁的製作這些娛樂模式的

-TKS is still in testing phase, its not even decided yet if it will be a tier II or III.
TKS依然還在測試中,現在還沒定下來這輛車到底要放在2級還是3級

-Devs havent decided if TKS will be a Regular or Premium tank.
開發團隊還沒有決定TKS到底是作為銀幣車還是金幣車

-“Rudy? I was a big fan of “4 armoured” and I love this tank.”
“魯迪?我是“四個組員與狗”這部片子的忠實愛好者,我很喜歡這輛坦克。 ”
PFC. Martin: 意思是說今後會有更多特(ㄏㄨㄢ)殊(ㄌㄜˋ)模式?自走砲那邊感覺不太妙 (mAM64oaE 16/04/19 21:04)
FV207: (゚∀。)支...支援的角色?難道打穿甲彈錯了嗎? (bo.ZoLO. 16/04/19 21:20)
無名氏: (╬゚д゚)ノ彡┴─┴甘李涼的原來瞄準圈亂跳不是我滑鼠的問題,是有BUG! (Ze6lVMhs 16/04/19 21:53)
無名氏: (´・ω)做中國線為了能打開中國市場,結果中國直接把當地經營權買下來 (hHNDpQAs 16/04/20 00:38)
無名氏: 重新平衡(X) 削弱(O) (NtGQCMGg 16/04/20 23:00)
無名氏: (・ิ㉨・ิ)<二雷買的只是某個版本而已, (ksYv4XPU 16/04/21 17:07)
無名氏: (・ิ㉨・ิ)<WG不提供更新,每次更新二雷就得重買一次 (ksYv4XPU 16/04/21 17:08)
無名氏: (・ิ㉨・ิ)<二雷雖然奸詐陰險,但是WG也絕非什麼善類 (ksYv4XPU 16/04/21 17:09)
無名氏: ∀゚)ノ要修改火砲?拔掉AP彈.然後傷害下修.T92 240mm打個750然後裝填20秒. (bATm/caE 16/04/25 09:38)
無標題 名稱: 無名氏 [16/04/19(二)20:55 ID:t8Cg5L1w (Host: *.google.com)] No.36670 9推  
 檔名:1461070554322.jpg-(101 KB) 預覽 101 KB
-Whether Rudy will be in Polish or Soviet line is possible, its purely a technical matter. Its even possible that players get to decided that.
魯迪這輛車很有可能會出現在波蘭線中,也有可能會留在蘇聯線中,這其實只是一個技術上的問題罷了。甚至會有可能讓玩家自己來選擇這輛車的國籍。

-10 Premium tanks will get buffed in 9.15.
9.15會Buff十輛金幣車

-Rampage mode was not as successful as we would like but there are several solutions in view, all of which we are satisfied about and will introduce in the future.
攻堅戰模式並沒有得到我們想像中的成功,但是我們手裡已經有了一些解決方案,我們對這些方案都很滿意,以後會實裝進遊戲。

-We cant personalize tanks for the time being because there are more important matter to concern about/direct resources to. We added too many things in a short time which messes up the game.
我們現在弄不出自定義坦克,因為現在還有其他更加需要分配手頭資源的問題存在。我們已經在短時間內給遊戲加入了太多內容,已經把遊戲弄的一團亂了。

-We wont remove artillery nor make +/- 1 changes because it would not solve anything.
不會移除火砲,或者是有±1的MM的,因為這樣什麼問題都解決不了。

-Its complicated that various tanks of same class have different roles in the game, we are aiming to simplify that.
關於在同一種車型下的不同坦克在遊戲中扮演不同角色的情況其實是挺複雜的,我們有計劃要對它進行簡化。

-I agree that tanks like MAUS that should be leading an assault are victims of gold round spam.
我覺得鼠式這種應該要帶頭突擊的車的確是亂打金幣彈的受害者

-Artillery is cumbersome because of its long reload times and high amounts of damage it deals to opponents, we will be changing this class to fix that. (RG:See Konstantiv Soldatov's answer on the matter above).
火砲問題比較難處理的原因在於裝填時間很長,而且能夠對對手造成大量的傷害這兩點上。我們會對整個車型進行平衡來解決這個問題的(RG:請看上面Konstantiv Soldatov的回答)

-We are working at the moment in a complete rebalance of tanks, crew skills and many other interface details.
我們現在已經在做車輛,乘員技能的全面重平衡和其他界面上的細節了

-Several new tanks and maps will be introduced this year (RG: Don't forget that Storm said that the team is planning to have less but better maps, most likely they are replacements of the crappy ones we have so don't expect more maps).
今年年內會有一些新車和新地圖(RG:請不要忘了Storm說過開發團隊有計劃要讓地圖變得少而精,他們很有可能會把那些很爛的地圖換掉,所以不要期待地圖總數有上漲)

-We will be further diversifying the sounds in-game.
我們會繼續對遊戲中的音效進行多樣化處理的

-The new sound engine uses a different core than the whole game but we are working on it so the GPU doesn't get so abused.
新的聲效引擎使用的是和遊戲本體分開的處理器核,但是我們會繼續改造這套系統以減輕GPU的壓力

-Team is working on “HD” maps
開發團隊在搞“高清”地圖了

-We are not giving up on BigWorld because we are continuously improving it, Its server part is what we have worked the hardest to make it work and we will not abandon it because we are satisfied with the results.
我們還沒放棄BigWorld的原因是我們一直在改進這個引擎,雖然說它的服務器端是我們投入了最多精力的部分,但是我們不會拋棄這套引擎,因為我們對現在的各項結果都比較滿意

-WoT Consoles look good and we are aiming to do the same with the PC version. We will be testing weather elements viability.
WOT的主機版看上去的確是挺不錯的,我們有計劃在PC平台上做出一樣的東西。我們會測試天氣系統的可行性的。

-A third server for EU? I know nothing.
歐服的第三個服務器?我啥都不知道啊

-We are debating the possibility of adding a positive reward/report system like in WoWS.
我們還在辯論關於加入類似於WOWS中的正面反饋/舉報系統的可能性

轉自:http://xvm.garphy.com/?p=18177
源自:https://ritastatusreport.live/2016/04/18/double-qakonstantiv-soldatov-maksim-shuvalov-polish-tanks-arty/
無名氏: (╬゚д゚)<幹你娘WG多核優化到底要不要出啦 (GjS8BQzo 16/04/19 21:15)
PFC. Martin: 總之今年就開始砍地圖的可能性很高......是吧...... (mAM64oaE 16/04/19 21:51)
無名氏: (゚∀゚)會buff超潘的穿深嗎?會buff嗎? (Ze6lVMhs 16/04/19 22:18)
原串: 應該不會buff超潘的穿深 (ag38NMxA 16/04/19 22:24)
無名氏: 有沒有人能提一下有可能被BUFF的金車列表 (GdJwbSqg 16/04/20 00:16)
88豹: (゚∀。)裝甲速度不重要!請給我俯角啊啊啊啊!!!! (BlrSL.Zg 16/04/20 01:36)
無名氏: (゚∀。)<鼠式原來是要帶頭突擊的車子嗎 (e.CLfL6Y 16/04/20 02:47)
原串: 官網有第一波金車buff的名單 (RJ5Yj7dg 16/04/20 11:32)
無名氏: 原意是剋制踎點重坦的火炮,現在變成了令薄皮快車踎防炮位得原兇 (2Wtv5cis 16/04/20 19:27)
無標題 名稱: 無名氏 [16/04/19(二)21:25 ID:W3QuY1Vc (Host: *.niu.edu.tw)] No.36671 1推  
詳細希望
最弱無敗の神装機竜

(;゚д゚)<......我還是等C90的薄本好了
原串: 最弱應該快了 我記得快完結了 (ag38NMxA 16/04/19 22:21)
無標題 名稱: 無名氏 [16/04/20(三)22:17 ID:/dW5gfnk (Host: 111-255-*.dynamic.hinet.net)] No.36679 2推  
>>No.36668
瞄準圈亂跳的那個不是BUG吧......

其實是紳士超潘在豹人妻瞄準時,遙控開啟無線震動蛋/塑膠假90砲....
然後以上畫面有請J桑具現化...
無名氏: (゚∀。)<不是超音波油路清洗裝置嗎? (Jzq8XuVs 16/04/20 22:21)
無名氏: (゚3゚)和朋友用訓練房開網路測準 瞄準圈亂跳那個是掉封包 你明明沒動 但是系統判定你動了 然後就(ry (WbXsbPM. 16/04/22 10:04)
無標題 名稱: 無名氏 [16/04/20(三)23:37 ID:GdJwbSqg (IP: 120.105.*.*)] No.36680 9推  
自己去找了一下金車BUFF列表 順便就貼上來吧(自己翻譯

Hello,

there are a couple premium tanks that will be rebalanced (Buffed) in the 9.15 patch:
將有一些金幣車在9.15更新中進行平衡(BUFF)

Pz.Kpfw. V/IV Alpha (德國六階中坦)
STA2 (日本八階中坦)(禮品店常駐車)
112 (中國八階重坦)(禮品店常駐車)
T95E2 (美國八階中坦)
M56 Scorpion (美國七階驅逐)
59 Patton (中國八階中坦)
A-32 (蘇聯四階中坦)
Kanonenjagdpanzer (德國八階驅逐)(禮品店常駐車)

More info coming soon.:)
更多信息即将推出

源自:https://ritastatusreport.live/2016/04/04/premium-tanks-to-be-rebalanced/
無名氏: 來開賭盤剩下兩台是什麼 (qDVG4xNA 16/04/21 01:02)
無名氏: (゚∀。)LTP (ayqVPdKw 16/04/21 01:11)
無名氏: ⊂彡☆))∀`)<IS-6 (sNzfYNno 16/04/21 01:20)
無名氏: (*゚∀゚*)M56 Scorpion有需要BUFF?那我賭M46KR (fTqGdFYw 16/04/21 02:32)
無名氏: ⊂彡☆))∀`)2號D......(ry (Ff.k.PJo 16/04/21 09:03)
無名氏: ⊂彡☆))∀`)<E2.... (AMYrf3a2 16/04/21 17:37)
無名氏: 所以我說那個超潘呢? (87lvwP.I 16/04/21 17:56)
無名氏: (゚∀。)つ那我賭個偽裝豹好了 (WbXsbPM. 16/04/22 10:06)
無名氏: (σ゚∀゚)σScorpion有點少見 上次開4H剛好在他轉場的時候堵到他 送了兩發HE直接升天 (2Mzmze3Y 16/04/22 13:45)

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