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檔名:1454558864415.jpg-(692 KB) 預覽
692 KB9.14的新金幣車:T25 Pilot NO.1 名稱: 無名氏 [16/02/04(四)12:07 ID:r33mluHo (Host: *.google.com)] No.36144 4推 
>>無名氏: (;゚д゚)<再加上t-44/100 is-3(p) 到底還有多少複製金車啊 (VJ.Td136 16/02/03 11:00)

WG:你以為這樣就沒了嗎? 錯
T25 Pilot NO.1

This was a project of the artillery service of the U.S.Army, based on the T23 medium tank with 90mm gun and improved armor. Two prototypes were mad as well as 40 mass-produced T25E1 vehicles.
計畫作為US的砲兵部隊使用,以T23的底盤搭配90砲並強化了裝甲 ,兩輛原型車後來作為T25E1的計畫之一

Statistics:
Tier: 8 premium MT
Hitpoints: 1450
Engine: 500 hp
Weight: 37,335 tons
Power-to-weight: 13.39 hp/t
Maximum speed: 55/20 km/h
Hull traverse: 38 deg/s
Turret traverse: 39,6 deg/s
Terrain resistance: 0,863/1,055/1,822
Viewrange: 390
Radio range: 776,9
Hull armor: 76,2/50,8/? mm
Turret armor: 76,2/63,5/? mm

Gun: 90mm T7
Damage: 240/240/320
Penetration: 192/243/45
DPM: 1877,1
ROF: 7,821
Reload: 7,671
Accuracy: 0,345
Aimtime: 2,21s

轉自:http://ritastatusreport.blogspot.nl/2016/02/914-patch-t25-pilot.html
http://ritastatusreport.blogspot.co.uk/2015/11/t25-pilot-number-1.html
無名氏: (゚3゚)<看來有機會看到WG再做一台裝T15E2的超潘 (hy2fMOyA 16/02/04 12:39)
無名氏: (;゚д゚)<T12.5的頭皮長回來了 (CU/VWJCg 16/02/04 13:16)
無名氏: T8MT的定位還是太尷尬了 T9後才有比較明顯的優劣 (.22pQOQY 16/02/04 14:02)
無名氏: (゚3゚)<不過WG曾說過,除了獎勵車外不會出超過T8的金車 (hy2fMOyA 16/02/04 15:07)
無標題 名稱: 無名氏 [16/02/04(四)15:20 ID:hy2fMOyA (Host: 36-231-*.dynamic-ip.hinet.net)] No.36145   
 檔名:1454570433656.jpg-(405 KB) 預覽 405 KB
>>T12.5的頭皮長回來了
28P的頭皮都長出來了(雖然是WG硬凹的架空車)
前一階長出頭皮也是摸雞籠的
【Developer Q&A】2016/02/03 名稱: 無名氏 [16/02/05(五)10:23 ID:hA2pSI/6 (Host: *.google.com)] No.36151 1推  
 檔名:1454639035052.jpg-(12 KB) 預覽 12 KB
Hello,

have another Slava Q&A for you and first of all I'm glad to see you enjoying this content and that you like Slava , he is indeed a cool guy like I've read you commenting. This time I not only gathered questions from the comment section but also from emails and even reddit, do keep on sending them in.
給各位準備了另一份Slava的QA,首先我還是要感謝各位很喜歡這種形式,也很喜歡Slava這個人。他的確是很COOOOOOOOOOOOL,而且他也一直有在讀回复。這次的問題不僅是從評論區選的,還有從郵件和Reddit當中選出來的,所以請大家繼續提出各種問題。:)

For Russian blogs/pages who wrote this:
部分毛子的博客/網頁提到了以下這一段話:

“Конкретных решений по улучшению балансировщика сейчас нет, но разработчики рассматривают разные дополнительные варианты, такие как балансировка по огневой мощности, хитпоинтам и да же скилу игрока в какой-то степени, но это все в планах.”
(The text above says that WG plans to balance tanks according to their firepower, hitpoints and player skill)
(在說WG有計劃要根據坦克的火力,血量和玩家水平來進行平衡)

– Skill based balance will NEVER happen and Slava has never talked about hp/firepower based balance.
永遠不會有水平分房,Salaba也從來沒有說過要基於血量/火力來進行平衡

Again, don't be afraid of contacting me to clarify things, don't be thick headed please!
還有就是請各位不要害羞,請多發郵件來和我確認事情,別冥頑不顧就行了!

Here it is:
以下QA正文:

On the JP100 whine – they plan to nerf it!!111
我要開始抱怨百突了—他們要砍百突!!!111


-We don't, reducing alpha dmg is not always a nerf, T-34-85 at tier6 with 100mm gun was horrible, with 85mm it's the best medium.
我們沒計劃啊,再說降低單發傷害又不一定是削弱,6級的T-34-85用100mm炮的時候就很垃圾,而換上了85mm就是最強中坦了

Q: Is there a chance that we will see the M60A1 introduced into the tech tree for the USA , to help update it a bit to a current standard of other nations with vehicles from the 1960's (T-62A, Leopard 1, AMX-30B, ect.). As well as make the US tier 10 medium competitive with other nations.
問:M60A1有沒有可能實裝,因為其他國家現在看起來都有1960年代的車了(T-62A,豹I,AMX-30B什麼的),美國也應該跟上這個標準才是。還有就是得讓美國的10級中坦和其他國家的一樣具有競爭力才行。

-Not A1:)) smth else, I really want to improve US med line.
A1不會實裝),但是會實裝別的,我真的很想增強一下美國中坦線

Q: Is there an option to get the MERDC pattern added for the USA vehicles, or an early variant of it like the MASSTER pattern (AKA 7th Army Camo), if not 1 MERDC pattern per environment.
問:有沒有可能可以給美國車實裝MERDC的迷彩樣式,或者是早期版本,比如說MASSTER樣式(也有叫第七軍迷彩的),如果這都不成的話那就每個環境下實裝一個MERDC的迷彩樣式也行。
譯註:所謂MERDC樣式(US Mobility Equipment Research & Design Command)(美國機動裝備研究與設計指揮部)是他們在70年代為美軍車輛開發的一種通用迷彩守則。包括每一輛坦克的通用迷彩樣式。迷彩一共有12中可選的顏色(但是每輛坦克最多只會同時擁有4種),而坦克的作戰地區和外界條件會決定到底是在什麼部位上塗上什麼樣的顏色。假如天氣有變或者是坦克要被派去其他地區作戰的話,只需要換掉幾個顏色就可以了。

MASSTER則是另一回事,MASSTER相當於美軍的測試人員,會測試各種各樣的材料以及想法。而MASSTER迷彩樣式也是他們測試對象之一。該迷彩樣式只包含四種顏色,分別是底色的30277(沙漠色), 30117(土紅色), 34127(綠色)以及37038(黑色)。然而34127 並不是美國塗裝用的標準色,但是其顏色與34151很像。

-No idea about that, TBH
說老實話我不知道

How about taking away RNG from shell pen and damage? It would make this game competitively sound to a point and will be esports viable, as of now there is too much RNG for anyone to call themselves “professional players” of WoT.
把彈藥的穿深和傷害上面的RNG移除掉怎麼樣?如果這樣的話WOT就可以十分充分的說已經可以準備好進行電競活動了,因為現在遊戲中的隨機元素太多,想說自己是“專業WOT玩家”都不行

-I'll look into that.
我會調查下的

What happened to the other supertest tanks like the Steyr WT and the Rhm. Skorpion?
斯泰爾武器運輸車和萊茵金屬蠍式這種超測車都怎麼樣了?

-We'll use them in 2016 at some point.
2016年的某個時間點會用掉的

Personally, I don't get why everyone is chomping at the bit to nerf the T110E5. Why not keep the new machine gun turret as-is? It still has other weak spots to be exploited. From what I can gather, getting that armor buff now allows it to act as a real heavy on the battlefield.
我個人是不懂為什麼大家抓住削弱了T110E5這一點不放。為什麼不把新的機槍塔做的和舊的一樣呢?反正這輛車弱點又不只這一個。我所收集到的信息是如果裝甲真的Buff一下的話這車就真的是重坦了。
無名氏: (゚∀゚)<M60A1掰! (yGmDaJSA 16/02/05 11:50)
【Developer Q&A】2016/02/03 名稱: 無名氏 [16/02/05(五)10:26 ID:aZ.5skNU (Host: *.google.com)] No.36152 8推  
 檔名:1454639172308.jpg-(526 KB) 預覽 526 KB
-E5 will not be kept as it is, no chance to avoid nerf – it is simply the best heavy AND the best US T10 medium (it has more fire power and survivability than an M48A1 while comparable on mobility) defacto at the moment. That might be not the armor nerf tho, mobility nerf is another option, or some other option
E5不會和現在一樣,肯定會被削弱—它現在不僅是最好的重坦,同時也是最好的美國10級中坦(和M48A1相比,機動性差不多,而火力和生存能力更強)。但是我們不一定會削弱裝甲,我們可以削弱機動,或者砍砍別的。

Could you ask what will become of super high alpha tanks like jaegeroo, waffen and death star? I hope they get slightly nerfed in a way…
你能問下那些單發超高的車,比如百突啊,WT E-100啊,FV215b(183)都會怎麼樣嗎?我是很希望看到他們被稍微削弱一下的……


-JP100 will be fine, less alpha, more gun comfort, the tank concept is sound and I don't want to nerf it. WT100 will be replaced. 183mm guns will be reworked with new HESH.
百突沒問題,單發會降,炮控會提升。這個坦克的想法不錯,我不希望削弱它。WT E-100會被替換掉。新的HESH彈出來以後會重製183mm炮的。

ALSO chinese tds???? Type 89! HEHEHE (imo chinese tanks need a buff)
中國的TD呢?89式 哈哈哈 (還有就是我覺得中國車需要Buff一下)

-Yes, medium line and some of the HTs and LTs need help.
是,中坦線和部分重坦和輕坦的確是要Buff。

“The two answers regarding map rotation and corridors”
“關於地圖輪換和絞肉圖的兩個回答”

-We need to remove shitty maps, including low tier maps, Mittengard!
我們需要移除那些垃圾地圖,包括低級的那個天坑!

-We will change maps, starting with removal of corridor ones.
我們會對地圖進行改動的,首先是移除掉絞肉圖

In my opinion, this wouldn't leave much maps untouched in the process.
我個人的看法是如果真這麼改那沒多少圖不會被改動了

-Yes, too many bad maps, I don't want to keep them.
沒錯,爛圖太多了,我也不想要這些圖。

Q: Wouldn't it be better to redo maps first, with all the new insights you have been given over the past year, instead of taking the blunt approach like mentioned in answer two?
問:那這樣的話是不是先用過去這一年中的各種想法做一批新的圖,而不是慢吞吞的像上面說的一樣改圖?

-Takes too long compared to “by fire be purged”. Seriously, Stalingrad is soo bad it's easier and cheaper to make a new one.
我跟你說,這比“被火焰淨化吧”需要的時間還要長。不開玩笑,斯大林格勒這圖太爛了,以至於弄個新圖反而比較方便。譯註:被火焰淨化吧!(By拉格納羅斯)


“How about just decreasing the damage of prem. ammo by 50% .<snip>”
“把金幣彈的傷害砍掉50%怎麼樣(後略)”

-No. Rebalancing prem ammo is okay tho. Things like 420 pen HEAT will have to go away.
不行,但是重新平衡金幣彈是可以的。420穿的HEAT必須消失。

Q's: Can Slava explain on this? It is a bit contradicting to read 'no' followed by 're-balancing prem ammo is okay'. What did he have in mind, what direction?
In which direction should we, us players, be thinking in regards to your vision on how this is could be rebalanced?Ó
問:Slava能解釋下嗎?先說不行,但是又說可以重新平衡金幣彈這兩點好像有矛盾啊。他到底在想什麼?
還有就是我們玩家到底要通過什麼樣的觀點來考慮這個問題?

-Reduction of dmg of premium ammo? I don't like the idea of ruining premium ammo, that's what these “let's nerf gold dmg by 30-50%” questions are – some people ask us to take away gold ammo one way or another . Gold ammo for silver is important part of game economy.
降低金幣彈的傷害?我個人是不喜歡這種會徹底摧毀金幣彈這個概念的改動的,這就是為什麼我對那些“把金幣彈的傷害砍個30~50%吧”的問題一律都是說不的。有人要我們想辦法把金幣彈弄掉。但是拿銀幣買金幣彈已經成為了遊戲經濟系統的一個重要部分。

So the idea is that premium ammo is a better ammo. Does better always mean more penetration? No, it doesn't.
所以現在的想法是金幣彈是一種更加好的彈藥。但是這一定就意味著穿深更高嗎?並不是的。

Options: 幾條路可以走:

More pen or more dmg or faster speed or more crits or…there are many options.
穿深上升,或者是彈速更快,或者是可以更加簡單的摧毀模塊—而且還不止這些。

For example, Su100Y already has different gold ammo – more dmg one. For some tanks we can go that way, why not?
你看,SU-100Y已經有了不同的金幣彈了—傷害提高的金幣彈。部分坦克的話的確是可以這麼改,你提個反對意見?

I want to suggest 2things
我提兩個建議

1.durring the European community contributer thing (Cyprus meeting), the question of testing tanks came out, but no one from wg or YouTube knew how to implement it. I came up with the idea of lending tanks. I want their opinion on this. I got alot of good feedback from players on the thread.
1.在歐洲社群貢獻者會議中(賽普留斯會議),有人提出了關於測試坦克的事情。但是WG和Youtube視頻作者都不知道要怎麼實裝這套系統才好。我提出了租借坦克的想法。我想聽WG是怎麼想的,因為在我那個帖子中有很多很多優秀的反饋意見。

-Lending? Not sure what you mean. I know how to test tanks.
租借?我不懂你是什麼意思。我反正是知道要怎麼測試坦克的:)
無名氏: 媽的又要砍圖?嫌圖不夠少啊? (qOz43suA 16/02/05 10:37)
(´・ω・`): 車會HD化那地圖會HD嗎? (FeL1scQw 16/02/05 10:56)
無名氏: (╬゚д゚)已經沒地圖了還要砍...以後要在哪個平行世界戰鬥 (LyfnjmJ2 16/02/05 12:09)
無名氏: 然後他到底對這些TD有什麼偏見 不然大家都均傷750好了 然後裝填一樣快 (LyfnjmJ2 16/02/05 12:13)
原串: 地圖的話是說絞肉圖會拿掉或修掉 再加入一些能讓所有車種都能發揮優勢的地圖 (ehqyFECo 16/02/05 13:17)
原串: 史達林這地圖真的有爛 TD、SPG、LT三大車種完全沒有優勢 中坦自己也很勉強 (ehqyFECo 16/02/05 13:19)
無名氏: (゚∀。)<為何中國不出TD線? 因為他們討厭台獨 (q5cdT1ZY 16/02/05 13:55)
無名氏: (´゚д゚`)<地方的玩家需要更多的地圖 (hkzS/Zk2 16/02/07 14:32)
【Developer Q&A】2016/02/03 名稱: 無名氏 [16/02/05(五)10:27 ID:f4xAbNIA (Host: *.google.com)] No.36153 3推  
 檔名:1454639255450.jpg-(26 KB) 預覽 26 KB
We need a public test realm which is almost always on and we can test new tanks or features there, the way WoW does that.
我們需要一個常駐的PTR服務器,可以在那邊測試新的坦克和新的機制,就像WOW的PTR一樣

2.splittng the conqueror into fv215b and the chieftain, same way the t-54 splits up.
把征服者分成FV215b和酋長兩輛車,就像T-54被分成兩輛車一樣

-FV215b is a tank we had to invent back in the days, Chieftain is real.
FV215b是我們在以前必須要自己“發明”才行的,而酋長是實際存在的

How bad did the Chieftain armor have to be for them to hold off putting it in?
Just put it in. It's not like this will be the first time they put an underpowered tank in game… and they can always buff it.
酋長的裝甲到底有多爛才能拿來作為不實裝的理由啊?就實裝嘛~反正你們又不是第一次實裝這種太弱的坦克了……反正總歸有辦法Buff一下不是嗎

-It's bad enough, T-54 or is-3 can pen turret with regular ammo, not just cupola. You simply cannot tank enemy shells in tier X with this tank. We have enough of glass cannon tanks in the game, why add another?
裝甲很爛。T-54或者IS-3可以用銀幣彈直接擊穿砲塔,而且擊穿的還不是車長塔。在10級房裡面根本沒法拿這輛車出去吃砲彈。我們的遊戲中已經有足夠多的脆皮大屌怪了,還要再加?

Wait, did they just say camo paint benefits smaller tanks more??? I thought it was flat based on class – HT 2%, MT and LT 3%, and TDs the highest. How does this actually work? What exactly does the comment mean?
你等一下啊,你是不是之前說小車的塗裝收益更大???我以為這個是根據車型來的的啊——重坦2%,中坦和輕坦3%,TD收益最高。這到底怎麼回事?你那句話什麼意思啊?

-Percentage is relative value, that's how. So yes, let's say you have 100 camo with LT and 3% of said camo is 3. And you have 10 camo in Maus, same 3% is 0.3.
那個百分比只是一個相對值而已。比如說你的輕坦有100的隱蔽,所以塗裝的3%的加成是3點隱蔽值。而你的鼠式只有10點隱蔽,所以10點的3%只有0.3罷了。

WG is planning to take away my female crew with crew redesign?!!111
WG要在乘員重做的時候拿走我的女性乘員嗎!!!111

-No, it's a mission reward, I like female crews
不會的,因為女性乘員是任務獎勵。我也很喜歡女乘員的啊:):)

RG: For those who asked about the Sentinel, it will be premium
RG:有人在問哨兵巡洋坦克的事情,它會作為金幣車來賣。

源自:http://ritastatusreport.blogspot.nl/2016/02/03022016-q.html
轉自:http://xvm.garphy.com/?p=17704

原本是當天就有的啦 只是短時間內發太多文怕會造成反感
所以到現在才丟
無名氏: (〃∀〃)~♥好久沒在K島看到這麼快速的Q&A了 感謝原PO (E0clNvH. 16/02/05 12:39)
原串: 其實也只是在XVM中文網轉過來的而已 就看有沒有人要轉貼 (kLT.DQTI 16/02/05 13:16)
無名氏: (゚∀。)因為我懶得像爛泥似的 (Ycav0pZ2 16/02/05 18:41)
9.14超測服補丁信息(官方版) 名稱: 無名氏 [16/02/06(六)20:18 ID:zwwMaDhI (Host: 36-234-*.dynamic-ip.hinet.net)] No.36167   
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Hello,

I had the leaked 9.14 Supertest translation done but got to my knowledge that an official version was coming in a matter of hours so I waited.
我早就弄好了9.14的超測服補丁,但是我知道再過幾個小時就會有官方版,所以我就多等了一下。

supertest_banner

Improved Vehicle Movement Physics and Improved Sounds
增強動態物理系統和新的音效

-The work on Improving the Vehicle Movement Physics and the Sounds has come to its final stage.
新的動態物理系統和新的音效終於要搞完了

-In terms of the Super Test, there will be final tests conducted before the release of the Common Test of Version 9.14. You'll be able to find out more details about the changes on the portal a little later.
超測服方面的話會在常規測試服上線之前再測試一輪。稍後在官網上會放出更多的信息。

Vehicle draw distance and spotting range on minimap
小地圖上的渲染距離以及點亮距離

-The minimap has been supplemented with circles to show the vehicle draw distance, the maximum spotting range and the player's current spotting range. The spotting range circle depends on many factors that affect the value of the vehicle's view range (set equipment like Coated Optics / Binocular Telescope, crew skills / perks, consumables, etc.).
小地圖上現在有了可以顯示車輛渲染距離的圓圈,最大點亮距離以及當前點亮距離。點亮距離和很多影響車輛視野的因素都有關係(栗如砲隊鏡/高光這類的裝備,乘員的技能/特長,消耗品等等。)

-The opportunity to switch on/off draw distance display and spotting range circles has also been added to the settings.
現在設置中還加入了可以選擇開/關渲染距離圓圈的選項

Improved mechanics of activating First Aid Kit and Repair Kit
使用急救包和修理包時的機制增強

-Changed the logic of using Small Repair Kits and Small First Aid Kits. Now, if the consumable is used when there is just one damaged module/injured crew member, there will be no need to manually choose the module/crew member for repair/aid. The repair/treatment in that case will be done automatically.
更改了使用小急救包和小修理包時的邏輯。如果在使用這兩種消耗品時只有一個受損模塊/死亡的乘員,則不再需要手動選擇到底去修理/急救哪個模塊/乘員。現在只需要按消耗品的按鈕就會自動選擇。

Simplified vehicle module research for beginners
新手車的模塊研發簡化

To simplify the process of familiarising new players to the game, the research system for Tiers I and II has been changed. Tier I Vehicles will have just one module available for research – a gun . Tier II vehicles will get the opportunity to research one module of each type (engine, gun, suspension, radio, turret).
為了加快新玩家熟悉遊戲的速度,1級和2級車的研發系統被改動了。現在1級車只有一個可以研發的模塊—主砲。2級車的話每種裝備都只有一個可研發的項目(發動機,主砲,懸掛,電台和砲塔)


Goal-setting Personal Missions (Manoeuvres) for Tiers IV-V
4級~5級專有的激勵性質(演習)個人任務

Beginners will receive special goal-setting personal missions, that are intended to introduce the game specifics of different vehicle types in World of Tanks.
新玩家會收到一批具有特定條件的個人任務。這些任務是為了幫助玩家更好的理解WOT中的各種車型的任務。


CHANGES TO TANKS
對坦克的改動

T28 Prototype
T28原型車

-Added the opportunity to install Improved Ventilation Class 3.
現在可以裝備3級通風系統了(譯註:因為從敞篷變成了密閉)

T95E2

-The shared qualification of the “Radio Operator” is moved from the Commander to the Loader
現在不再由車長兼任通訊兵了,而是改由裝填手兼任

Waffenträger auf E 100:
WT E-100

-This vehicle is planned to be removed from the German tech tree, and the Grille 15 will be introduced as the replacement Tier X tank destroyer in the respective line. This will not happen with Update 9.14, however. The exact date will be announced at a later time.
這輛車預計要從德國科技樹內移除,而蟋蟀15會替換掉它。然而這次替換並不會發生在9.14中。具體什麼時候替換會擇日再宣布。

HD VEHICLES 高清車輛
Reworked 24 vehicles for HD quality:
24輛坦克被高清化了 詳情:http://fenrisulfr.org/wot/pixmicat.php?res=36065#q36105

-The Super Test will also feature a Polish tank and nation tab. There are plans to add Poland as a playable nation to the game. Currently, there are internal tests being conducted on the proposed tech tree and the respective vehicles. However, this content will not be implemented to the game with the upcoming update.
超測服上還有波蘭車和波蘭國家。現在有計劃把波蘭作為一個可遊玩的國家加入遊戲。現在的話有關於要怎麼弄科技樹和相關坦克的內部測試。然而這些內容不會在接下來的補丁中實裝。

MAPS 地圖:

– New map for Rampage game mode: Paris
攻堅戰的新地圖:巴黎

– Map improvements: Sacred Valley
改進了以下地圖:神聖之谷

OTHER 其他:

Personal Reserve UI improvements
個人儲備UI增強
9.14超測服補丁信息(官方版) 名稱: 無名氏 [16/02/06(六)20:20 ID:zwwMaDhI (Host: 36-234-*.dynamic-ip.hinet.net)] No.36168   
 檔名:1454761200926.jpg-(83 KB) 預覽 83 KB
-Personal Reserves are available in all modes, except for Battle Training, Tank Company Battles and Trainings
現在個人儲備在所有模式下都會生效,除了新人訓練模式(BOT模式),聯隊戰和訓練房以外

-Changes made ​​to the UI of Personal Reserves activation
針對個人儲備啟用的UI做出了改動

Improvements to Rampage mode
攻堅戰的改動

-Improved the UI of Rampage mode
強化了攻堅戰的UI

-Revised the battle loading window and teams lists that appear after pressing TAB
調整了在讀取地圖的時候按TAB會顯示兩隊列表的情況

Clan profile
軍團資料

-Various UI improvements to the Clan Profile
對軍團資料界面做出了一些UI的強化

轉自:http://xvm.garphy.com/?p=17707
源自:http://ritastatusreport.blogspot.nl/2016/02/914-super-test-patch-notes-official.html >>No.36167
9.14 超測服車輛的官方數據 名稱: 無名氏 [16/02/06(六)20:36 ID:zwwMaDhI (Host: 36-234-*.dynamic-ip.hinet.net)] No.36169 1推  
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Hello,

these are the official statistics for the tanks announced on Supertest:
以下是超測服上官方宣布的坦克的屬性:

Grille 15 蟋蟀15
極速: 60 km/h,20 km/h
車身裝甲: 30/16/20
砲塔裝甲: 20/14/0
血量: 1800
車身轉速: ​​26°/秒
砲塔轉速: ​​22°/秒(90°/秒)
射速: 4
瞄準時間: 2,3秒
百米散佈: 0,27 m
均穿: 279/334/75
均傷: 750/750/950
視野: 400 m
http://ritastatusreport.blogspot.nl/2016/02/grille-15-update-screenshots.html

Sentinel AC IV 哨兵巡洋坦克AC IV
極速: 60 km/h / 20 km/h
車身裝甲: 65/45/45
砲塔裝甲: 65/65/65
血量: 750
車身轉速: ​​40°/秒
砲塔轉速: ​​44°/秒
射速: 12
瞄準時間: 2,1 sec
百米散佈: 0,39 m
均穿: 171/239/38
均傷: 150/150/190
視野: 360 m
哨兵在Rita裡面沒找到 有資料的太太可以提供一下

Kirovets-1 基洛夫-1(又稱IS-3原型車)
極速: 42 km/h / 20 km/h
車身裝甲: 120/100/60
砲塔裝甲: 175/120/100
血量: 1550
車身轉速: 26°/秒
砲塔轉速: 24°/秒(之前宣布是25°/秒)
射速: 4,62
瞄準時間: 3,3 sec
百米散佈: 0,45 m
均穿: 221/270/61
均傷: 390/390/530
視野: 360 m
http://ritastatusreport.blogspot.nl/2016/02/914-patch-kirovets-1-is-3-prototype.html
無名氏: (゚∀゚)哨兵 http://0rz.tw/KLAwp (MuNYf8gg 16/02/06 23:41)
9.14超測服車輛的官方數據 名稱: 無名氏 [16/02/06(六)20:38 ID:zwwMaDhI (Host: 36-234-*.dynamic-ip.hinet.net)] No.36170 5推  
 檔名:1454762300922.jpg-(82 KB) 預覽 82 KB
leKpz M 41 90 mm
極速: 72 km/h / 24 km/h
車身裝甲: 25/25/19
砲塔裝甲: 25/25/25
血量: 900
車身轉速: 54°/秒
砲塔轉速: 50°/秒(之前宣佈為52.1°/秒)
射速: 8,3
瞄準時間: 2,3 sec
百米散佈: 0,4 m
均穿: 170/206/102
均傷: 240/240/320
視野: 400 m
http://ritastatusreport.blogspot.nl/2016/02/914-patch-lekpz-m-41-90-mm.html

T25 Pilot T25一號試驗車
極速: 55 km/h / 20 km/h
車身裝甲: 76/50/38
砲塔裝甲: 76/63/63
血量: 1450
車身轉速: 43°/秒(之前宣布是38°/秒)
砲塔轉速: 45°/秒(39.6°/秒)
射速: 7,69
瞄準時間: 2 sec(之前是2.21秒)
百米散佈: 0,36 m
均穿: 192/243/45
均傷: 240/240/320
視野: 390 m
http://ritastatusreport.blogspot.nl/2016/02/914-patch-t25-pilot.html

Char de 25T 八洽25t AP
極速: 65 km/h / 20 km/h
車身裝甲: 30/25/20
砲塔裝甲: 25/25/20
血量: 1675
車身轉速: 44°/秒(42°/秒)
砲塔轉速: 46°/秒(48°/秒)
彈夾容量: 6
射速: 每個彈夾24秒, 短裝填2,22秒
瞄準時間: 3 sec
百米散佈: 0.4 m
均穿: 200/250/45
均傷: 240/240/320
視野: 380 m
http://ritastatusreport.blogspot.nl/2016/02/914-patch-bat-chatillon-25-t-ap.html

轉自:http://xvm.garphy.com/?p=17710
源自:http://ritastatusreport.blogspot.nl/2016/02/supertest-vehicles-official-stats.html >>No.36169
無名氏: 巴洽好像有點OP阿 (I4wKlnh. 16/02/06 22:55)
無名氏: (゚∀゚)原PO辛苦了 (MuNYf8gg 16/02/06 23:39)
無名氏: 海鰻識貨的嘛 (lX7jHwTk 16/02/07 13:10)
無名氏: (╬゚д゚)快把那台巴洽換去T9...把洛琳那個廢物換掉. 還有為什麼小裝填可以2.22?要求全法國彈夾一同修正 (0B13e35s 16/02/25 09:33)
無名氏: (゚3゚)<然後把洛琳從新放回8階改當金車吧 (uMDxJt1k 16/02/25 15:09)
【Storm Q&A】2016/02/06 名稱: 無名氏 [16/02/07(日)20:19 ID:ynI.zFYE (Host: 36-232-*.dynamic-ip.hinet.net)] No.36171 1推  
 檔名:1454847592776.jpg-(65 KB) 預覽 65 KB
Hello,

Storm came back from the living after the usuals over the Russian server spat enough fake crap:
Storm在毛服那邊又開始各種瞎扯淡以後終於回歸了:

– it's not true that WG completely scrapped Havoc
有傳言說WG已經徹底放棄了Havoc,這是假的

– there will be no servers without artillery
不會有無火砲服務器的

– T49 will not receive the gun-launched ATGMs
T49是不會有炮射ATGM(anti tank guide missile 導引反坦克飛彈)的

– it's theoretically possible that LT10 will be implemented, but not anytime soon, the developers haven't simply even get to this question yet
理論上是可以做10級輕坦的,但是近期肯定不會有,開發團隊還根本沒討論到這個問題

– it was not considered yet to reduce XP and silver to players who do not contribute to the fight
沒考慮過要降低那些對戰鬥沒有貢獻的玩家的銀幣和經驗收入

– current perk/skill overhaul is in development, but it is for now in very early stage, the developers are still considering the concept, developers are even considering active perks
現在的技能/特長重製還在開發中,但是還處於一個很早期的階段。開發團隊還在考慮各種概念,甚至還在考慮主動技能

– on one meeting with players, a random WG staffmember disclosed that from now on, the developers would be listening to players much more and that they even made ​​an entire department for this purpose. Storm states that this is a complete fabrication
在一次和玩家的碰頭會上,有一個不知道哪裡來的WG工作人員披露說從現在開始,開發團隊會比以往聽取更加多的玩家的意見,他們甚至還為此專門開了個新部門。Storm說這都是扯淡

– the same developer allegedly announced that +/-1 MM might be coming since the experience from Blitz with it was positive, Storm states that this too is made ​​up, there are no such plans, reduced MM spread is only theoretically possible on low tiers to make learning the game easier and even this was not discussed yet
同樣的,還是這個工作人員宣稱由於閃電戰的反饋良好,±1MM可能會實裝的這件事也由Storm證偽了。根本沒有這樣的計劃。±1MM最多就會實裝在低級車上方便玩家學習遊戲機制,而且就算這樣,這件事也還沒提上討論議程

– FV215b will definitely be replaced, the only question is “when”
FV215b肯定會被替換掉,唯一的問題是“什麼時候換掉”

– the same “developer” above allegedly stated that the last accuracy overhaul brought a large number of issues but it's simply not possible to perform a rollback, Storm states this is complete crap
還是這個“工作人員”說上一次精準度重製帶來了一大批問題,而現在想會滾到大改之前又根本不可能。Storm說這也是瞎扯的

– the XP for tanking topic was recently revised, it might be introduced
抗傷害的經驗獎勵最近又重新搞過一次,可能會實裝

– Sixth Sense will be given to the radioman as announced a long time ago during the perk/skill overhaul
和很久之前宣布的一樣,第六感會變成通訊兵的技能

– the developers do not want to make perks the way they are made ​​in WoWs, but the entire perk status is still really vague
開發團隊並不想把技能搞成WOWS那樣,但是現在整個重製的想法還是十分模糊的

Apart from this… it became public that Storm is no longer working at Minsk, he's been transferred to the WG's Cyprus office.
除了這些之外……現在Storm不再在明斯克乾活,而是被調去賽普留斯辦公室這件事已經是公開的了。

源自:http://ritastatusreport.blogspot.nl/2016/02/06022016-storm-q.html
轉自:http://xvm.garphy.com/?p=17716

QA發布這麼快不知道會不會造成反感....(´・ω・`)
通訊兵(in車內): 我好像感覺到了敵人... (TYFMyY.. 16/02/15 21:06)
【Storm Q&A】2016/02/06 名稱: 1080P◆fCxh.mI40k [16/02/07(日)21:09 ID:3olJFK0U (Host: 118-232-*.kbronet.com.tw)] No.36172 5推  
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#翻譯能力不足請見諒

Storm came back from the living after the usuals over the Russian server spat enough fake crap:
Storm從俄服氾濫的假情報堆中回來了

- it's not true that WG completely scrapped Havoc
WG並非完全搞砸Havoc引擎

- there will be no servers without artillery
不會有讓自走砲消失的伺服器

- T49 will not receive the gun-launched ATGMs
T49不會有砲射飛彈

- it's theoretically possible that LT10 will be implemented, but not anytime soon, the developers haven't simply even get to this question yet
理論上是有可能加入十階輕坦,但不會是在目前的排程
中,開發人員還沒摸到這個議題

- it was not considered yet to reduce XP and silver to players who do not contribute to the fight
還沒考慮到要削弱無貢獻玩家的收益

- current perk/skill overhaul is in development, but it is for now in very early stage, the developers are still considering the concept, developers are even considering active perks
目前技能翻修正在進行,但現在還只是非常初步的階段,開發人員還在構想概念,甚至也考慮過可手動啟用的技能

- on one meeting with players, a random WG staffmember disclosed that from now on, the developers would be listening to players much more and that they even made an entire department for this purpose. Storm states that this is a complete fabrication
在某次與玩家討論的會議上,某個WG員工透露: 從現在起,製作組將以玩家的意見完全做為遊戲的開發目標 - Storm表示這完全是假的

- the same developer allegedly announced that +/-1 MM might be coming since the experience from Blitz with it was positive, Storm states that this too is made up, there are no such plans, reduced MM spread is only theoretically possible on low tiers to make learning the game easier and even this was not discussed yet
同上的開發人員據稱,+/-1分房是有可能出現(閃擊戰的反應良好),Storm表示這還言之過早,理論上減少低階場的分房是有可能讓玩家更好上手,但開發組還沒有討論這些

- FV215b will definitely be replaced, the only question is "when"
FV215b一定會被換掉,問題是什麼時候

- the same "developer" above allegedly stated that the last accuracy overhaul brought a large number of issues but it's simply not possible to perform a rollback, Storm states this is complete crap
同上上"開發人員"據稱最近一次的準確度改動雖然帶來一大堆問題,但是不可能再改回去了。Storm表示這完全是狗屁

- the XP for tanking topic was recently revived, it might be introduced
坦傷經驗的議題最近又被提起,或許有可能被采用

- Sixth Sense will be given to the radioman as announced a long time ago during the perk/skill overhaul
第六感將會挪到通訊員上是在很久以前說要改動技能時就決定的

- the developers do not want to make perks the way they are made in WoWs, but the entire perk status is still really vague
開發人員不想要把技能做的跟戰艦世界一樣,但是整體技能的構想仍然非常模糊
無名氏: (゚∀゚)o彡゚兩位可以結婚啦! (tAMmakWQ 16/02/07 21:14)
無名氏: (*゚∀゚*)<結婚結婚!! (JYSZxCKY 16/02/07 21:27)
KV5車主: Σ(゚д゚)<第六感跟通訊員綁定...這樣KV5會永遠沒第六感的阿 (qG5eqFQ2 16/02/07 22:39)
原串: (゚∀。)つ那我就只好掏出來了 (ynI.zFYE 16/02/07 23:26)
無名氏: (〃∀〃)見證新人的時刻 (na5tMjIQ 16/02/08 01:09)
Studyanki(波蘭地圖)的細節 名稱: 無名氏 [16/02/09(二)20:22 ID:i6c5BUXA (Host: *.google.com)] No.36180 4推  
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Hello,
starting a bit late today, spent many hours travelling and arrived late at destination. There are some more details about the upcoming Polish map, Studyanki :
今天有點晚了,出門路上花了很多時間,最後比原定到達時間晚了很多。下面是一些關於新的波蘭地圖,Studyanki的詳細信息:

Left: Meant for MTs and SPGs (圖1)
左側:中坦和火砲

-There is a terrain depression for SPGs on both ends;
兩側有一個給火砲準備的下陷的地形

-On middle, intricate terrain for MT fights.
中間就是中坦互毆用的複雜地形

Middle: Meant for LTs, MTs and TDs
中路:輕坦,中坦和TD

-There is a hill on the center where LTs can rush and spot;
中間有個山坡,輕坦可以開場狂奔然後點亮

-Buildings and vegetation meant for TDs near base.
基地附近有TD們可以蹲的草叢和各種建築物

Right: Meant for HTs and TDs
右側:重坦和TD

-Same as usual, factory for HT vs HT dogfight;
和以前的地圖一樣,有重坦vs重坦用的工廠/城區

-TD spots on each extreme;
在最底端有TD蹲坑用的地方

Now… that's what WG wants to happen of the map, this is what I think it will happen:
當然了……這都是WG的想法而已。我覺得這圖最後會變成這樣:

紅色帶個點:轉場路線 (圖2)
紅色十字:集火

-Overall this looks very much like Fishermans Bay but worse, pretty much every type of vehicle has the capability to perform its role but this is clearly a SPG's wet dream type of map.
這張圖乍一看很像費舍爾灣,但是仔細一看這還不如乍一看呢。雖說每種車都可以發揮作用,但是這其實是火砲夢寐以求的那種地圖。

-From SPG behaviour I dont see much of a difference, map makers even built them a nest where they can fire without being imediatly spotted by the MTs, also I dont expect LT's to go crazy and just to go get them, not with TDs ( and perhaps even HTs) on the middle and MTs that may be poking over the hill on the left.
火砲方面沒什麼可說的,弄地圖的甚至給火砲準備了一個可以在裡面安心開火都不用怕被中坦點亮的地方,我也不覺得會有輕坦敢在中路的TD(甚至會有重坦)以及左路的中坦們虎視眈眈的情況下直接Rush過去掀了火砲

-On the middle hill I dont see much of a difference than what happens in Fisherman's, altought I can see LTs attempting to rush left side for some early spotting I expect them to end up going back to the hill, committing to their role of driving in circles to spot whatever they may find there. Wouldnt be surprised to see a Bat.-Châtillon 25 t or 2 creeping up the hill as well.
中路的話我覺得和費舍爾灣沒啥區別,但是我覺得可能會有輕坦Rush左路,但是Rush完了又會回到中路的坡上轉圈點亮。當然了,到時候有可能也會出現坡上蹲著一兩個巴洽25t的情況……

-On the right, altough is a fine location for tanks with poor gun depression and long reload times I dont expect many of them to go there after the “new map hype” is over. Why? Both left corners designed for SPG have clear shots against each flank, Im anticipating to see the factory to eventually become a ghost town or a stale campfest, also the spots meant for TDs on each corner, not only they dont have clear shots against the enemies on the factory but are also extremely isolated. If sh** hits the fan they wont even be able to retreat safely because of the elevations that separate them from their base areas, most likely they will be camping near arty on the left where there is some vegetation and hiding/depression spots.
雖說右路這個地形很適合那些裝填時間長而且俯角很爛的車過去,但是我覺得在“新地圖的熱情”消失之後就不會有太多人過去 ​​了。因為左邊兩個給火砲設計的蹲坑點可以直接打到右路。我覺得右路到後面要么沒人去,要么就是比誰蹲的住了。還有就是在角落裡那兩個給TD準備的蹲坑點,雖說可以直接打到工廠區域,但是這破地方離其他地方也太遠了吧。等到血崩的時候TD都沒辦法安全的撤退,實在是太遠了。我覺得TD會跟火砲蹲在一起,那邊有幾個草叢還有幾個可以用來向下射擊的小坡。

Of course it's nearly impossible to make a perfect map but I would like map makers to realize they are not building stuff for a “bot” playerbase. I dont understand how they overlooked something so simple as the Factory/SPG issue.
當然了,想要弄出一張完美的地圖是近乎不可能的,但是我想讓地圖的作者們明白,他們造地圖不是造給Bot的,而是造給活人的。我並不明白他們為什麼沒有忽略了那個工廠區/火砲的問題

What do you think? 各位怎麼看?

轉自:http://xvm.garphy.com/?p=17719
源自:http://ritastatusreport.blogspot.nl/2016/02/studyanki-polish-map-details.html

再來明天我要回娘家3天,到禮拜5才回來
這段時間就交給1080P(老婆)了www
ConquerorGC: (ノ・ω・)ノㄏ反砲的抓那裏就對了w (6vh9tIQA 16/02/09 21:30)
1080P◆fCxh.mI40k: (╬゚д゚)o彡゚誰是你老婆(怒摔便當 (0lC/IVs2 16/02/09 21:49)
無名氏: (*゚∀゚*)<太太你就認了吧! (QDWZ57oY 16/02/09 23:04)
無名氏: (゚∀。)<看那令人齒頰留香的愛心便當~~ (.4UEjTMo 16/02/10 01:12)
【Slava Makarov Q&A】2016/02/09 名稱: 1080P◆fCxh.mI40k [16/02/10(三)01:38 ID:nUCzOtqU (Host: 118-232-*.kbronet.com.tw)] No.36181 9推  
 檔名:1455039530113.jpg-(33 KB) 預覽 33 KB
Slava Makarov one of the persons who invented World of Tanks has spoken recently (please do not mistake him with Slava Lyushnya, who's been kind enough to give us frequent Q&As since Storm burn out and lost his position at Minsk):
(略翻)這個傢伙就是Storm被調走後,被WG收進來時常替補他回答Q&A的人之一

-Slava M. doesnt like the new modes.
Slava不喜歡新模式(大亂鬥)

-The premium tanks are not supose to be significantly worse than regular tanks, the most important thing is for them to not be better.
金幣車不應該明顯的比銀幣車還要糟,更重要的是他們更不能比銀幣車還要好

-When it comes to maps and corridors, its not always as easy as it seems, even open maps do seem too corridorish to players for the sole reason they can safely move only in a small part of them, because the rest of the map is being too open and they will get shot there.
當大家提到長廊型地圖,也不是表面上看起來這麼簡單。某些空曠地圖也被歸為長廊型地圖,是因為玩家想要Solo的理由,造成實際上只有一小部分的地方能安全地攻擊,其他地方會因為太過空曠而容易被偷貓

-Matchmaker is being overhauled as we speak.
MM娘我們會重新調教的

-The devs will try to make the vehicle class roles more specific.
開發人員會試著讓車輛特性更加明確

-Slava M. now has the main task of assembling list of current WoT problems, this list doesnt contain only issues description but also solutions and is 72 pages long.
Slava現在的任務就是收集所有WOT的問題,而所集成列表不只有問題描述也包含解決方式,總共有72頁之多

-Regarding the fact that new maps suck, Slava M. said they are trying to hire back one of the old map makers who's work was highly rated.
對於新地圖爛透的事實,Slava說他們正試著把一些以前擁有高評價舊地圖的製作者找回來

-Slava M. about World of Tanks "We really fu**ed up last year but is not irreparable".
Slava對於WOT: 去年真的搞砸了,但並非無法挽回

-Its difficult to make a full picture out of the quotes but is obvious that Slava M. is unhappy about Minsk producer's Anton Pankov work.
(略翻,總之就是Slava不爽某些部門)

-Regarding the PVE mode, Slava says that there were critical technical issues that were solved only recently.
關於PVE模式,Slava表示最近有嚴重的技術問題正在解決

-Slava M. worked on Master of Orion, according to him the work is continuing and is cool.
Slava正在參與開發MOO,而且他覺得這東東很酷

-When it comes to the old whine that the engine of WoT is very old, Slava says that WG was working on a new engine for WoT for a couple of years now but there is currently no ETA of when the engine will appear in the game.
提到玩家從以前到現在都在靠夭WOT引擎太老的問題,Slava說WG做新引擎已經幾個年頭了,但目前要出現在遊戲內還沒有明確的時間表

-Yuri P, published a picture of a SPG that has a 14round autloader, the RU players hope that such a thing wont be implemented.
Yuri曾PO過一張擁有14發自動裝填的自走砲照片,RU玩家表示不希望它出現在遊戲內

-A lot of Russian players told Slava M. that they are happy he is back because he invented WoT while others completely broke it. Slava answered that they didnt broke it completely but it came very close (Example Rubicon patch)
很多俄服玩家告訴Slava,當其他人在搞爛WOT的時候,而他回來繼續開發。Slava回答: 他們並沒有完全搞爛,但也非常接近了(嚕鼻孔Patch)

-Replaying to the questions about where the SPG hate comes from, Slava said "That's because it really is killing all the hidden players like it was intended but the problem is that is pointless to come out of hiding because is killing everyone else and that was not intended"
再次提到對於SPG的怨恨來源,Slava表示那只是覺得那些躲起來王八蛋有心針對你,但這是毫無意義的問題,因為那些王八蛋不是在打你的就是無心的

-Slava will attempt to introduce rank mode to WoT.
Slava會嘗試把積分模式導入

-Slava likes E-Sports.
Slava喜歡電競


(´・ω・`)...
無名氏: (・_ゝ・)先叫MM把伏特加戒了再說 (sbfvaBjU 16/02/10 10:44)
無名氏: (゚3゚)火炮那段翻錯了,他是說火炮是用來幹掉那些躲起來的傢伙,這是WG想要的; (b/CaV9jY 16/02/10 13:37)
無名氏: (゚3゚)可是從掩體跑出來也是沒意義的,因為這單純是換作被其他人幹掉,而這不是WG想要的 (b/CaV9jY 16/02/10 13:40)
1080P◆fCxh.mI40k: (´・ω・`)<果然翻錯了... (nUCzOtqU 16/02/10 13:41)
無名氏: (゚∀。)<道歉就要... (BfHnewkA 16/02/10 14:14)
無名氏: (*゚∀゚*)<人妻的胸部!! (9mz6DMhY 16/02/10 19:39)
貓車長◆anL1.Had8w: |д゚)<關於PVE模式,嚴重的技術問題正在解決......妳去年也是這爛梗,這次還用!? (p0eTm2N. 16/02/17 23:21)
無名氏: 貓車長 那應該是說那個技術問題已經開始有進展了 (/A0NyDfE 16/02/19 09:29)
無名氏: ∀゚)ノ不能比銀幣車好?那把那些T10獎勵車砍一砍再說 (qrzIQMJU 16/02/22 18:10)
【Developer Q&A】2016/02/15 名稱: 無名氏 [16/02/16(二)09:23 ID:iuvWLwrc (Host: *.google.com)] No.36206 3推  
 檔名:1455585783855.jpg-(90 KB) 預覽 90 KB
Hello,

there is another Q&A out there which is not official and to be honest its half arsely done, however, there are a few truth parts, I filtered/compiled and Ivan translated them for you:
以下是另一份QA。這並不是什麼官方消息,而且說實話質量很爛,但是這些消息裡面還是有一些正確的東西的。以下是簡約:

– Regarding the low tier tanks and the fact some modules were removed from them (in some cases stock ones, in some cases top ones), this is intentional and has been approved for a while in order to make the life for new players easier by removing unnecessary elements from early on in the game.
關於T1~T2車上部分模組被移除(有的車是白板模組沒了,有的是頂級模組沒了),這都是有意為之的,而且這件事也經過批准很久了。這麼做是通過移除遊戲早期中一些不必要的元素來讓新玩家的遊戲體驗變得更好。

– 9.14 is delayed and will come when its problems are fixed
9.14被延後上線了,等問題修復好以後就會更新。

– The main task for the new motion physics is now to make the motion itself correct. A revision of the damage caused by tanks driving on top of each other will come later
新的動態物理系統的主要任務是讓遊戲內的各種物理行為變得正常。之後會再對坦克互相疊在一起時所造成的傷害的數據進行重新調整。

– WT E-100 will not be switched for its replacement any time soon, certainly not in 9.14 (RG: It will be ASAP)
WT E-100近期是不會被替換掉的,至少不是在9.14中。(RG:但是也很快了)

– The idea being personal missions is good but Slava Makarov thinks they didn't implement it properly in order for it to be popular
個人任務這個想法是好的,但是Slava Makarov認為他們在實裝的時候沒弄好,導致現在個人任務人氣不高

– Storm denies the statement that there will never be skill MM in WoT
Storm否認了WOT中永遠不會有水平分房的這種說法 [轉發:說實在根本沒必要,猴子永遠只會抱怨MM如何搞他永遠不會想到他自己是如何把優勢搞掉]

轉自:http://xvm.garphy.com/?p=17747
源自:http://ritastatusreport.blogspot.nl/2016/02/15022016-q.html
無名氏: ∀゚)ノ物理行為正常?我甚麼時候才能看到碰碰車的時候坦克會變形 (0PfW2gbU 16/02/16 14:08)
原串: 那個應該不可能 屍體變形還要額外再建模 客戶端可能會暴增到50G (iuvWLwrc 16/02/16 14:13)
無名氏: 當你看到一團TOG廢鐵扭再一起 (j562xO5w 16/02/18 16:35)
無標題 名稱: 無名氏 [16/02/19(五)14:28 ID:eudjprwM (Host: 106-104-*.seed.net.tw)] No.36223 2推  
RITA的blog被砍了??有人知道是發生啥事嗎???
無名氏: www.facebook.com/Rita-Gamer-428264223910106/ (jR7iPQ9M 16/02/19 16:44)
無名氏: 被惡意檢舉,就這樣 (De5YL7U. 16/02/19 17:05)

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